Quake 2 super shotgun

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It can take an Enforcer out in one full hit, a Gunner with two direct hits, a Medic with three big hits, a Mutant with three careful wallops, and a Gladiator with four full hits. If you miss it, you can get it in Unit 2. The first SSG can be found in the first secret level in Unit 1 or in secret area at the end of Unit 1. The rechambering process is long enough for a target to score some free hits on you, so make sure you can easily escape before you fire. In addition, you'll have to reload the gun every time you fire. The reloading delay between shots is slightly longer than that of the regular SG, which is this gun's greatest weakness, aside from its lack of effect range. Like the regular Shotgun, the SSG has bad accuracy outside of close range, so you'll have to get up close to your target to inflict major damage. The SSG uses two shells per shot, making it so you will need to be on the watch for the ammo counter. The Super Shotgun is a double-barreled shotgun that can inflict a ton of damage on a target if all of the 20 pellets connect. It eats more shells than the Shotgun, but the show is well worth it. The slow firing rate may only give you a few chances to bring down the enemy before he’s able to engage you up close.

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This is the uncompromising big brother to the Shotgun.